Programming API Reference: EduGraf.OpenGL

Class public GlTextureShadingAspect

: GlShadingAspect
This represents an aspect using a texture and maps the texture-sampler parameter name to texture handle.
Property protected GlTextureHandle Handle { get; }: ditto.
Property protected intUnit { get; set; }: acquired for the texture.

Method protected override void Apply()

Activates the texture(s).

    Method protected override void UnApply()

    Deactivates the texture(s).