Programming API Reference: EduGraf.OpenGLClass public GlTextureShadingAspect: GlShadingAspectThis represents an aspect using a texture and maps the texture-sampler parameter name to texture handle.Property protected GlTextureHandle Handle { get; }: ditto.Property protected int? Unit { get; set; }: acquired for the texture.Method protected override void Apply()Activates the texture(s).Method protected override void UnApply()Deactivates the texture(s).