Programming API Reference: EduGraf.Lighting

Class public ColorTextureMaterial

: Material
This is the base class for texture materials.
Property public TextureHandle Handle { get; }: to the texture.
Property public override Expression<Func<float>Roughness { get }
Property public override Expression<Func<float>Metalness { get }
Property protected Vector2 SurfaceTextureUv { get }: the texture coordinates.

Method protected Color3 Texture()

the color at the given coordinates.
Property public override Expression<Func<Color3>Color { get }