Programming API Reference: EduGraf.Lighting

Class public TextureMaterial

: StandardMaterial
Standard material with color-texture.
Property public TextureHandle Handle { get; }: to the texture
Property public override Expression<Func<Color3>Color { get }: see overridden property
Property protected (float u float vSurfaceTextureUv { get }: the texture coordinates at the surface position

Method protected Color3 Texture()

Get the texture color at given coordinates.
  • (float u float vuv