Geometric representation of a cube by triangles indexing distinct vertices.Property publicstaticfloat[] Positions { get; }: of each face, shared vertices are repeated.Property publicstaticfloat[] Normals { get; }: per vertex.Property publicstaticfloat[] Tangent { get; }: U in model space.Property publicstaticfloat[] BiTangent { get; }: V in model space.Property publicstaticfloat[] TextureUv { get; }: In texture space.Property publicstaticushort[] Triangles { get; }: In vertex numbers.