: CameraThis camera orbits around the given center on the given radius. Refer to the UI documentation about how to control it.
Pass in its position and the center around which it orbits. The camera is perspective by default.Property publicPoint3Center { get; set; }: this camera looks at and orbits around.
Method publicoverridevoid Handle()
Hande the input event. Pass this to the window inorder to receive the events.