: LightThis represents light that originates from a point.Property protectedfloatIntensity { get; }: factor.Property publicPoint3Position { get; set; }: of its origin.Property protectedExpression<Func<Vector3>> LightToSurface { get }: delta from the light to the surface position.Property protectedExpression<Func<Vector3>> Direction { get }: normalized LightToSurface.Property publicoverrideExpression<Func<Material, Color3>> Remission { get }