: Tensor, IColor, IEquatable<Color4>This represents a color with transparency that can be sent to the GPU.Property publicfloatR { get; }: red in the range of 0..1.Property publicfloatG { get; }: green in the range of 0..1.Property publicfloatB { get; }: blue in the range of 0..1.Property publicfloatA { get; }: transparency in the range of 0..1.