This is the platform independent window abstraction.Property publicintWidth { get; set; }: of the window in pixelsProperty publicintHeight { get; set; }: of the window in pixelsProperty publicvirtual(floatx, floaty) MousePosition { get; set; }: in float pixelsProperty publicvirtual(floatx, floaty) MouseWheel { get; set; }: in unknown unitProperty protectedRendering? Rendering { get; set; }: displayedProperty protectedCameraCamera { get; }: to produce the rendering
Constructor()
Create a new window.
intwidth : in pixels
intheight : in pixels
Cameracamera : handles events if handlers are not passed explicitly