Programming API Reference: EduGraf.Tensors Struct public readonly Vector4 This represents a displacement in 4d-space, i.e. homogeneous coordinates. public static readonly Vector4
Zero public static readonly Vector4
UnitX public static readonly Vector4
UnitY public static readonly Vector4
UnitZ public static readonly Vector4
UnitW Property public float
X { get; }: -coordinate Property public float
Y { get; }: -coordinate Property public float
Z { get; }: -coordinate Property public float
W { get; }: -coordinate Property public float
[
] Elements { get; }: see interface property Property public float
Length { get; }: the euclidean length of this vector Method public static Vector4
Normalize() Return a new vector in the same direction with length 1. Operator public static Vector4
-() Operator public static Vector4
+() Operator public static Vector4
-() Operator public static Vector4
*() Operator public static Vector4
*() Operator public static Vector4
*() Operator public static Vector4
*() Operator public static bool
==() Operator public static bool
!=() Method public static float
Dot() Property public Vector3
Xyz { get }: Get this vector without the homogeneous coordinate. Indexer public float
this[] { get } Get the coordinate-value by index.